0.5.0 - Caddis is a little stronger and a lot more spectacular.
Hello friends!
As always, I hope everybody has been doing well since my last update. I’m happy to announce it’s time for Finley 0.5.0! This patch mostly focused on ironing out Caddis some more and fixing some bugs (y'know... the ones besides Caddis). Let’s jump right in:
- Changed conditions under which Caddis spawns.
- Getting tied up now increases the time you stay tied up if it happens again.
- Decreased average level of initial meteors when using a head start.
- Fixed bug you could exploit on game over screen for infinite tickets.
- Many visual updates related to Caddis and his tie-up spell.
- Minor optimization improvements
It’s smaller than 0.4.0, but I think what I’ve added really enhances the experience, and hopefully will serve as something fun as the holidays are starting to creep up on us (Which I am SUPER excited for, by the way). If you haven’t already, do yourself a favor and start to set aside some nights to take a walk around where you live and see if people have started to put their decorations up. I guarantee you’ll see some pretty stuff.
Anyways, that’s all from me. Thanks as always for playing and reading these announcements, and I’m hoping to be back with a new patch soon. In the meantime, enjoy your shiny new evil wizard bug, and stay cool.
Have a good one,
- Ed
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